Why Photoshop isn’t a Universal Binary yet

You might wanna skip this post if you are not a Mac geek. Here is a personal account from one of the engineers who works on Photoshop as to why it’s not so easy to convert Photoshop and the rest of the Adobe software family to Mac on Intel.

‘But, c’mon’, I hear people saying, ‘Steve said it was just a recompile!’  Or, ‘Back during the PowerPC transition, you guys released a patch!’

Well, this time is different.  And I really wish it weren’t.  But let me tell you how…

Bottom line is, Xcode the development environment for Mac on Intel hasn’t been suited to a large application like Photoshop until just recently and Adobe wasn’t using Xcode. And Xcode is necessary to develop for Mac on Intel. If you’ve ever gone through this experience, you know that it is very costly from a human resource and financial perspective.

Definitely an interesting read to get some insight into what developing a program like Photoshop must be like.

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